VFX Reel
Ben 10 Arm Tear
- Responsible for all aspects
- Made in houdini, nuke, after effects and maya
- Vellum tears, flip blood sims, noise rock generation, roto animation, etc.
Ben10 Turntable
- Responsible for pyro fx
- Made in houdini
- A style of flame create with a custom vector field, and cop toon shader
Earfun Commercial
- Made in Houdini, Nuke and Maya
- Responsible for all fx (pyro and flip), all animation and half of compositing
Speed Glitch
- Made with houdini and nuke
- Vellum soft body
- 3d Scan of person and skateboard
- full person and skateboard comp replacement, with shadows

Tree Growth
- Made with Houdini, Redshift, Nuke and Premiere
- A mix of double layer for-each loops combined with VEX
- Responsible for all aspects besides pot texture/model

Lightning Blast
- Made with houdini
- The use of VEX, Noise and Curves
- Responsible for lightning mesh and render

Powder Clouds
- Made with Houdini, Maya, Nuke, Premiere
- A play between volume sim and animation
- Responsible for all aspects

Bobber
- Made with Houdini
- A interaction of Flip and RBD
- Responsible for fluid and bobber simulation

Time
- Made with Houdini, Redshift, Nuke and Premiere
- A interaction of grains, lightning and glass using the MPM solver
- Responsible for all aspects

Wine
- Made with Houdini, Redshift, and Premiere
- A interaction of Flip sim, RBD collision and Forces
- Responsible for all aspects besides bottle model

Rubiks Zap
- Made with Houdini, Redshift, Nuke, and Premiere
- Electricity Tool, Pyro Sim, combined with a Rubiks cube
- Responsible for all aspects